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Share your IARs and OARs here, but please only share the oars if they are 100% of your creating only. Questionable oars will be removed. Up to 2.5mb limit and 10 archives per posting. Feel free to also post discussions about IAR and OAR in general.



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 Post subject: Gone City
PostPosted: Tue Feb 09, 2010 9:56 am 
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Joined: Mon Jan 04, 2010 9:04 am
Posts: 28
A complete "City" for those who want to remix.
download Gone_City
pictures of the sim

(the scripts just needs to be reset to work)

Enjoy

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http://www.rubendehaan.com.ar/


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 Post subject: Re: Gone City
PostPosted: Tue Feb 09, 2010 12:57 pm 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
Cheers Ruben, Gone City is a brilliant place, thanks for the tour.
I don't know how you think them up.
I'll take one please. 8-)

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 Post subject: Re: Gone City
PostPosted: Sun Feb 14, 2010 7:12 pm 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
Ruben, your OAR downloads as a text document, what am I doing wrong? :cry:

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 Post subject: Re: Gone City
PostPosted: Mon Feb 15, 2010 6:29 am 
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Joined: Tue Aug 18, 2009 10:29 am
Posts: 435
Location: France
Garry a workaround. Right click on link, save as (all files) and add an .oar extension on the end that works fine...I am wandering around Gone City right now....and completely lost giggles.


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 Post subject: Re: Gone City
PostPosted: Mon Feb 15, 2010 11:01 am 
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Joined: Thu Aug 06, 2009 1:50 pm
Posts: 40
Better yet, Save as... Gone_City.oar.tgz
Naming it as the native archive format that it is you can open it up more readily with archive tools in Windows environments and inspect contents.
Startled me to find BVH animations as well as script source held within the OAR.
Hoping this Pre-Fab will aid me in testing. I'm too lazy myself to create 1000's of objects to find out first hand how well my servers will hold up under that kind of strain.

Cheers!

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 Post subject: Re: Gone City
PostPosted: Mon Feb 15, 2010 1:43 pm 
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Joined: Mon Jan 04, 2010 9:04 am
Posts: 28
Ah yeah i didnt think of putting .oar at the end of the file since in gnu/linux its not needed.
Will think about that next time. :)


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 Post subject: Re: Gone City
PostPosted: Tue Feb 16, 2010 1:58 pm 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
Cheers all, got it now, downloaded Oggies version, going to try it now on one of the OAM2 regions, I need to find an empty one cos this thing is big and very dark. :shock: :|

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 Post subject: Re: Gone City
PostPosted: Tue Feb 16, 2010 2:38 pm 
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Joined: Tue Aug 18, 2009 10:29 am
Posts: 435
Location: France
Watch out for the decapitated apes head left lying on the pavement..I think Ruben forgot to remove the evidence before uploading...


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 Post subject: Re: Gone City
PostPosted: Tue Feb 16, 2010 5:18 pm 
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Joined: Mon Jan 04, 2010 9:04 am
Posts: 28
i didnt forget.
I am just a sick brain :D

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http://www.rubendehaan.com.ar/


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 Post subject: Re: Gone City
PostPosted: Thu Feb 18, 2010 11:30 am 
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Joined: Mon Jan 04, 2010 9:04 am
Posts: 28
After making a total new style for the sim Free_Items_Bog, i share the old version.
This time i saved the file with .oar at the end of the name.
The whole landscape of this sim is made from sculpted prims
Bog.oar
Pictures

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http://www.rubendehaan.com.ar/


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