That's the point... to say it isn't meant to be a clone of SL isn't entirely accurate or else things wouldn't be developed to match SL. Below are a couple gitlog comments that specifically point out that things are done to emulate SL and/or use SL as a baseline and make an improvement. We all know this isn't SL, but let's be realistic, alot of the work is done to try to emulate SL. It's pretty clear that Opensimulator makes several strives to emulate SL. By the way, that's not really a bad thing. Alot of people like the SL environment, it's just that there is alot of room for improvement, which the Opensimulator developers strive to do. It's always seemed to me that Opensimulator was taking what was good about SL and improves on it. I agree alot of things are done so there is a smooth transition for people from SL to Opensimulator, and there isn't a thing wrong with that, but is it fair to say "this isn't intended to be SL" when so much of what is done is done to try to make the experience similar to SL?
* May make the terrain flatten brush behave like Second Life(tm)'s client expects.
* Apply http://opensimulator.org/mantis/view.php?id=3406
* Makes Second Life environment sensor ranges and maximum response number configurable
* Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y)
* See terrain help from the command prompt
* This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability)
* Thanks jonc!