Matt CMPNetwork wrote:
so has anyone here exported a blender file to xml and imported it to osgrid? and can you tell me the exact way to do it so my program wont crash. Also i noticed that the xml file code is different then the xml file you see if you backup a object in secondlife and import it to osgrid.
Matt pretty much answered his own question, the xml code that Blender exports is not the same thing that is used for backup from certain viewers like Imprudence.
If you are importing obj and other formats into Blender for use in Opensim or SL worlds, you can only export as sculpty or Collada (.dae).
Converting to sculpty from other formats can be very difficult or even impossible as sculpties have a very specific format regarding the number of vertices and faces.
Converting to mesh from obj or other formats is generally much easier, sometimes all you need to do is import into Blender, convert to mesh, then export as Collada.
The xml format usable in SL or Opensim must have been created in the viewers that support xml export, that is the only way as far as I know.