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 Post subject: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 7:13 am 
Furious Typer
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Joined: Sat May 26, 2012 8:56 pm
Posts: 280
I just learned the hard way. Do not edit attachments while worn. Osgrid does crazy shit. I just lost two days work on a project.
If you need to edit an attachment, rez it to ground and play with it, otherwise, you are courting disaster.


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 8:20 am 
Site Admin
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Joined: Sun Feb 22, 2009 1:39 pm
Posts: 402
Location: Wisconsin, USA
Editing attachments while worn works fine but the changes aren't saved in Osgrid's database until you detach them. If you are working on an elaborate attachment you should unwear/rewear it every so often. That way you have backups of your progress in inventory in case something goes wrong.


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 9:06 am 
Furious Typer
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Joined: Sat May 26, 2012 8:56 pm
Posts: 280
In my case, I was changing a texture of one prim, and it just disappeared. I tried another, and the whole set except for one prim disappeared. I detached the attachment, and attached again.. and there was only one prim showing.. but had 20 other prims still linked, but nowhere in sight.

I went to my empty sandbox, and rezzed that attachment on the ground. I could only see the one prim, and the other linked prims were (according to my singularity object search tool) several sims away...


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 10:44 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 153
I have experienced the same multiple times over many years.

In my experience if you try to edit an attachment with or made by sculpts only, it is a sure thing it will either disappear or end up as one garbled item with only one sculpted "prim" left.

I have experienced the same with mesh attachments, but to a lesser extent. I can't say I have made any reliable observations on how traditional prim-only attachments behave when edited. Don't think there has been any disasters really.

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 1:28 pm 

Joined: Tue Jul 16, 2013 6:03 pm
Posts: 40
Sounds like this mantis:

http://opensimulator.org/mantis/view.php?id=5334

What version of opensim are you using?


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 6:41 pm 
Furious Typer
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Joined: Sat May 26, 2012 8:56 pm
Posts: 280
On that particular server I run 0.7.6 as it is a mega region which usually runs fine.
I had also changed a few of the prims of the attachment to sculpts, so what Gavin said makes sense in my case.


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 Post subject: Re: Editing attachments - DON'T
PostPosted: Sat Apr 26, 2014 7:25 pm 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 448
That mantis was addressed well after 0.7.6...

It should not be an issue in current osgrid builds.

dan


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