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 Post subject: In what format to upload objects to open sim?
PostPosted: Mon May 12, 2014 4:45 pm 

Joined: Sat Feb 11, 2012 3:09 pm
Posts: 35
I mean does Imprudence. I do not understand in what format should I upload 3 D objects in open sim. I see xml format, but this format does not work 3 ds max.


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 Post subject: Re: In what format to upload objects to open sim?
PostPosted: Mon May 12, 2014 5:30 pm 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 448
You'll need to use .dae format for models and you'll need a viewer that supports mesh. imprudence does not support mesh.

dan


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 Post subject: Re: In what format to upload objects to open sim?
PostPosted: Mon May 12, 2014 7:28 pm 

Joined: Sat Feb 11, 2012 3:09 pm
Posts: 35
dan banner wrote:
You'll need to use .dae format for models and you'll need a viewer that supports mesh. imprudence does not support mesh.

dan


Thanks, but there is no dae format

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 Post subject: Re: In what format to upload objects to open sim?
PostPosted: Tue May 13, 2014 4:27 am 

Joined: Tue Jul 16, 2013 6:03 pm
Posts: 40
In a mesh enabled viewer such as Firestorm, you use the option Avatar / Upload / Mesh Model, then you need to select your upload options on the Upload Model Screen. On the Level of detail tab, select the dae file and set the level of detail such as in this example:

http://i.imgur.com/tPmejfk.png

Set the physics on the physics tab, such as what I have in this example:
http://i.imgur.com/1P60FCD.png

And the scale in the Upload Options tab:
http://i.imgur.com/O41R3bp.png

Then click the calculate weights and fees button, wait for a bit (it can take a while) and when it appears, click the upload button.

Reiterating though - you cannot use Imprudence or a non mesh enabled viewer, they dont have the upload option and you cant even view mesh in imprudence.


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 Post subject: Re: In what format to upload objects to open sim?
PostPosted: Tue May 13, 2014 6:43 am 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 448
Alexandre, Most modern viewers like current firestorm, singularity, kokua upload .dae format. Imprudence is very old and does not even render mesh content.
from firestorm its as easy as:
Image

dan


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