The past couple of months the Kokua viewer project has been working on Kokua from the SL viewer 3.3 code base presently, from viewer-development 3.3.1. We have provided experimental builds and would like a wider audience for testing.
Please review our Best Practices wiki document for testing tips.http://wiki.kokuaviewer.org/wiki/Best_P ... al_Viewers
The Linux 64 build seems the most complete and stable when used on Opensim Grids.
The viewers, with the exception of mac, provide an open source mesh upload that is slightly enhanced for speed. The code was ported from Firestorm and then modified.
The windows version spams info messages and the messages appear related to content on Opensim grids. This needs to be tested with comparison between Opensim and Second Life grids. Then, the teams can determine through collaboration whether a specific issue is best solved in the server or viewer.
The downloads are available through our wiki:http://wiki.kokuaviewer.org/w/index.php ... .3.1_Alpha
Bug reports may be filed here: http://redmine.kokuaviewer.org/projects/kokua
If the bug is for differing behavior between secondlife and opensim then file additionally athttp://opensimulator.org/mantis/my_view_page.php
preferably with a link between mantis and redmine.
Kokua viewer project thanks in advance all who try our viewers. We do not, at present, have a enough volunteers to actively respond to forum entries in a timely manner. Bugs mentioned during our weekly kokua-dev meetup will generally get a gentle nudge up in priority and for simple changes like defaults be pushed to an experimental build as soon as possible.
The kokua-dev meetups are held every Wednesday at 20:00 UTC (12:00 PM PST / 1:00 PM PDT) on 3rd Rock Grid , Hoagie region (190, 165, 28). If this is an inconvenient day, we also meet the third Sunday of the month at the same place and time.