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 Post subject: Breedables?
PostPosted: Thu Apr 05, 2012 12:31 pm 
Furious Typer

Joined: Mon Jan 16, 2012 1:44 pm
Posts: 83
It scares me but on the other hand, it would bring a lot of new users to Open sim community for sure! (If that would be good or bad, well i reserve the right of not saying what i think about the subject but loved to do it on Morrowind with a mod called Horses!)
So my question, is that possible?


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 Post subject: Re: Breedables?
PostPosted: Thu Apr 05, 2012 12:40 pm 
OSG Elite
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Joined: Tue Aug 18, 2009 10:29 am
Posts: 392
Location: France
http://metaverse.mitsi.com/Secondlife/Posts/Breedable-pet-robot/

Is this what your looking for?


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 Post subject: Re: Breedables?
PostPosted: Thu Apr 05, 2012 12:47 pm 
Furious Typer
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Joined: Mon Oct 25, 2010 7:42 pm
Posts: 219
Location: Canada
LOL it so scares me. I have a friend who was overrun by chickens in SL.......freaky


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 Post subject: Re: Breedables?
PostPosted: Thu Apr 05, 2012 1:10 pm 
OSG Elite

Joined: Tue Dec 21, 2010 8:01 pm
Posts: 354
I actually tried this and made one of those chickens (god help me.. LOL) a few months ago as a joke. I wanted to see if it worked. It works, but barely. The breedable gets lost, has no idea where home is, and trying to find it is a nightmare, the physics of it react poorly, it doesn't eat as it should, etc.. Maybe with some tuning it might work here but right now it's not a really good idea... LOL


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 Post subject: Re: Breedables?
PostPosted: Thu Apr 05, 2012 3:28 pm 
Sarah Kline wrote:

That's going to be my project this weekend! \o/

Also, I thought that Oddball Otoole made a breedable pet of some sort before? I can't find any links or anything, however.


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 Post subject: Re: Breedables?
PostPosted: Thu Apr 05, 2012 7:20 pm 
OSG Elite

Joined: Wed Aug 05, 2009 1:59 am
Posts: 417
Still testing guys:)

I tried to test it with alts, but the permission system is acting up on OSgrid.
Stuff that should be full perm (like the bird) changed to no copy, stuff that should be no copy went full perm and stuff.

weird:)

But it works, I have twelve million un-hatched eggs in my trash bin:)


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 Post subject: Re: Breedables?
PostPosted: Mon Apr 16, 2012 2:41 pm 
Furious Typer

Joined: Mon Jan 16, 2012 1:44 pm
Posts: 83
SWEET


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 Post subject: Re: Breedables?
PostPosted: Mon Apr 16, 2012 7:21 pm 
Furious Typer
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Joined: Mon Jul 12, 2010 4:43 am
Posts: 130
IDK if this matters Odd, but I noticed that I have to set content perm not only on scripts and content in the root prim, but also in each child prim on opensim.. don't know if that is an issue for you or not...just sayin.. :)


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