Change font size
It is currently Wed Oct 23, 2019 11:52 am

Forum rules


{L_IMAGE}
. please keep questions related to an OpenSimulator and OSgrid nature.



Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: OAR's do not save script states.
PostPosted: Sat Jul 27, 2019 9:59 am 
Furious Typer

Joined: Tue Oct 28, 2008 4:53 pm
Posts: 172
OK, after a multitude of testing, I found out that saving an OAR, does not sate script states, and when an oar is loaded onto a fresh region or re-loaded to it's original region, all scripts are reset, and this adversely affects things like scripted animals such as the Satyr farm system.

Wouldn't it be better to have the oar save function also save any scripts state? It'll be much like windoze using system restore, a save oar would not just save region details and objects but also any script states too, and if something happens on that region, and its OAR is reloaded, the scripts would be restored back to their states just before the save, just as if nothing had happened, and the scripts would resume from where it left off, instead of being reset.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net