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Share your IARs and OARs here, but please only share the oars if they are 100% of your creating only. Questionable oars will be removed. Up to 2.5mb limit and 10 archives per posting. Feel free to also post discussions about IAR and OAR in general.



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 Post subject: Epic Citadel
PostPosted: Thu Jun 27, 2013 7:27 pm 

Joined: Wed Dec 05, 2012 3:56 pm
Posts: 32
Look At Screenshot Bellow

Epic Citadel is a tech demo developed by Epic Games for the iOS to show off the Unreal Engine 3 running on iOS devices. It was also released for Android on January 29, 2013. The application allows players to explore a medieval landscape devoid of life or other objects with which to interact. Nonetheless this demonstration garnered significant attention as it showcases a free SDK called Epic’s Unreal Development Kit. it is a free open source castle that i have taken time to import into osgrid to be usable there is no illegal action by doing this it is 100% full perm Enjoy you can download this model by downloading the UDK kit 100% Free.
I imported the castle into a one sim setup if you like to you can create a 4 sim mega region (recommended) so that you can fit through doors :P

PLEASE REPORT TEXTURE MISSING ERRORS OR MESH MISPLACEMENTS! IF U LIKE UPDATES I WILL NOT PASS YOU SINGLE TEXTURE FILES..

The mesh has been givin physics in OSGRID that means loading this oar on another grid may or may not ruin the physics foe the castle and make it unusable this is true if you import it into Aurora Sim for example will ruin the entire sim and be unwalkable.

Since i am the fastest builder in the world and have unbelivable patience i had to texture 5000 surfaces to get this thing textured... and it has to be the right texture was a huge guessing game..
Prim count: 516 total witch is a REDICULOUSLY low ammount. :mrgreen:

http://dc654.2shared.com/download/NwSXY ... 1-48e0fff5
Make sure you dont click the wrong download button watch for fake scam buttons! The Smallest Download button is the right one!


Attachments:
Most Beautiful Sim Project.jpg
Most Beautiful Sim Project.jpg [ 258.74 KiB | Viewed 12923 times ]
Epic citadel.jpg
Epic citadel.jpg [ 498.88 KiB | Viewed 12923 times ]


Last edited by Cuteulala Artis on Sat Apr 18, 2015 12:09 pm, edited 1 time in total.
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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 2:40 am 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
I've done a short video of this region on OSGrid.
You can see it here.... http://youtu.be/Rpt5pxRVPtE

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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 4:45 am 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
Did they have film cameras in this period? ;-)

{L_ATTACHMENT}:
Film camera.JPG
Film camera.JPG [ 372.73 KiB | Viewed 12870 times ]

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Last edited by Garry Beaumont on Fri Jun 28, 2013 5:01 am, edited 1 time in total.

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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 4:52 am 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
The reflection of the church ceiling in the floor tiles is a old Seconf Life trick. :shock:

{L_ATTACHMENT}:
Reflection.JPG
Reflection.JPG [ 202.15 KiB | Viewed 12870 times ]

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Last edited by Garry Beaumont on Fri Jun 28, 2013 5:01 am, edited 1 time in total.

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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 5:00 am 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
More bizarre objects from the future.
This one is under the organ pipes in the church.

{L_ATTACHMENT}:
object.JPG
object.JPG [ 251.2 KiB | Viewed 12869 times ]

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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 5:24 am 
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Joined: Fri Jun 05, 2009 12:58 pm
Posts: 23
Skinny dipping in the waterfall.

Basque.

Sorry but I just keep finding them.
You should make this into a treasure hunt sim.

{L_ATTACHMENT}:
Basque.JPG
Basque.JPG [ 222.44 KiB | Viewed 12866 times ]

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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 7:05 am 
Amazing amount of work to port this over to Open sim! Congrats! Walking around does bring to mind how avatars and builds are oversized in Opensim/SL. We could fit a quarter to half as much again on a region and maybe not need Megasims so much. Our avatars can be scaled down and they can still keep correct proportions. Also textures could be made lower resolution and rezz more quickly causing less lag..and present ones would look much sharper. Penny Pattern has covered all this very well in her blogs:

http://pennycow.blogspot.fr/2011/07/matter-of-scale.html

Of course this is bound to be controversial but its worth keeping in mind!


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 Post subject: Re: Epic Citadel
PostPosted: Fri Jun 28, 2013 2:41 pm 

Joined: Wed Dec 05, 2012 3:56 pm
Posts: 32
haha the black circle is a music player touch it to hear me play a song :P
the dress no idea how that got there and the camera probably UDK's camera point lol


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 Post subject: Re: Epic Citadel
PostPosted: Sat Jun 29, 2013 8:54 am 
Furious Typer
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Joined: Sat May 26, 2012 8:56 pm
Posts: 279
Incredible. I am going to have a play with this..

Nice work


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 Post subject: Re: Epic Citadel
PostPosted: Mon Jul 22, 2013 12:26 am 

Joined: Mon Jun 22, 2009 12:55 am
Posts: 2
There seems to be a problem with one of the meshes in this OAR.

01:25:09 - [MESH] prim='Epic Citidel/71252cb5-839f-426a-a011-303f4ff6f192': exception decoding physical mesh: ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write (System.Byte[] b1, Int32 off, Int32 len) [0x00000] in <filename unknown>:0
at OpenSim.Region.Physics.Meshing.Meshmerizer.DecompressOsd (System.Byte[] meshBytes) [0x0002f] in /os/masters/opensim/OpenSim/Region/Physics/Meshing/Meshmerizer.cs:573
at OpenSim.Region.Physics.Meshing.Meshmerizer.GenerateCoordsAndFacesFromPrimMeshData (System.String primName, OpenSim.Framework.PrimitiveBaseShape primShape, Vector3 size, System.Collections.Generic.List`1& coords, System.Collections.Generic.List`1& faces) [0x006eb] in /os/masters/opensim/OpenSim/Region/Physics/Meshing/Meshmerizer.cs:522
01:25:09 - [MESH] prim='Epic Citidel/71252cb5-839f-426a-a011-303f4ff6f192': exception decoding physical mesh: ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write (System.Byte[] b1, Int32 off, Int32 len) [0x00000] in <filename unknown>:0
at OpenSim.Region.Physics.Meshing.Meshmerizer.DecompressOsd (System.Byte[] meshBytes) [0x0002f] in /os/masters/opensim/OpenSim/Region/Physics/Meshing/Meshmerizer.cs:573
at OpenSim.Region.Physics.Meshing.Meshmerizer.GenerateCoordsAndFacesFromPrimMeshData (System.String primName, OpenSim.Framework.PrimitiveBaseShape primShape, Vector3 size, System.Collections.Generic.List`1& coords, System.Collections.Generic.List`1& faces) [0x006eb] in /os/masters/opensim/OpenSim/Region/Physics/Meshing/Meshmerizer.cs:522


I have downloaded it several times - always with the same results.


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