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Discuss and Display your Mesh Builds and projects, post tutorials and links to examples. Blender - Maya - 3D Studio - ZBrush - Sculptris and many other tools and scripts related to modeling!



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 Post subject: Full rigged Avatars with MakeHuman!
PostPosted: Fri Feb 01, 2013 6:33 am 
Okay this is too cool for words...Make Human 1.0 alpha 7 supports Second Life export...giving anybody a compete rigged avatar..even the library clothing layers) No need for bones rigging or painting weights...it moves perfectly

In export click Rotate 90 in both X and Y directions and the Second Life rig option

You will also need to edit your shape afterwards and reduce eye size...you will find they pull in and the mesh ones come into play...


http://www.makehuman.org/


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 Post subject: Re: Full rigged Avatars with MakeHuman!
PostPosted: Sun Feb 03, 2013 1:40 pm 
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Joined: Sun Feb 22, 2009 1:39 pm
Posts: 395
Location: Wisconsin, USA
With Sarah's permission, I'm copying a chat I had with her inworld about the issue with the body showing through clothing - lot of good info here!
{L_QUOTE}:
[09:27] Key Gruin: hey Sarah can I pester you for a minute
[09:28] Sarah Kline: ok 60 seconds and counting
[09:28] Key Gruin: lol ok
[09:28] Key Gruin: have you figured out a workaround for the makehuman clothing misfit?
[09:28] Key Gruin: http://i.imgur.com/wTaJUfR.png
[09:28] Sarah Kline: yes
[09:29] Sarah Kline: but i cant put it into effect
[09:29] Key Gruin: oohh dang I only have 20 sec left
[09:29] Sarah Kline: ok easy way is to make the skin texture alpha where the clothing is
[09:29] Sarah Kline: fine
[09:29] Sarah Kline: but....
[09:29] Key Gruin: yes but
[09:30] Key Gruin: :)
[09:30] Sarah Kline: you get all that alpha problem with eyes and teeth
[09:30] Key Gruin: ya
[09:30] Sarah Kline: right second way
[09:30] Sarah Kline: is to apply a new material to the polys in blender
[09:30] Sarah Kline: i figured out you can export MHX format to blender
[09:31] Sarah Kline: with the SL rig
[09:31] Key Gruin: ahh that was my next experiment
[09:31] Sarah Kline: i got that far
[09:31] Sarah Kline: but i cant reimport to opensim
[09:31] Sarah Kline: as Dae
[09:31] Sarah Kline: if you can suss out that
[09:32] Sarah Kline: then would be brilliant
[09:32] Sarah Kline: i did nothing to the mesth
[09:32] Sarah Kline: mesh
[09:32] Sarah Kline: just straight MHX in and then Dae out to SL
[09:32] Key Gruin: ok not sure what you mean by apply new material?
[09:33] Sarah Kline: ok well until you export the avatar to OSgrid its a bit hyperphetical
[09:33] Sarah Kline: but what you do
[09:33] Sarah Kline: go to poly select mode
[09:34] Sarah Kline: select area of skin thats covered by clothing
[09:34] Sarah Kline: then click + new material
[09:34] Sarah Kline: choose any color
[09:34] Sarah Kline: then click assign
[09:35] Sarah Kline: then export the rigged avatar to osgrid
[09:35] Sarah Kline: now when applying your textures
[09:35] Sarah Kline: you apply as normal
[09:35] Sarah Kline: but you have an area defined where clothing is
[09:36] Sarah Kline: and you apply a clear alpha to that
[09:36] Sarah Kline: then your clothing textures go on top
[09:36] Sarah Kline: result
[09:36] Sarah Kline: you dont see skin poking through
[09:37] Key Gruin: ok that last bit, you are still in Blender? or now in the viewer (applying textures)
[09:37] Sarah Kline: you are now in world applying your textures )
[09:38] Key Gruin: oh I think I see
[09:39] Sarah Kline: work out how to get an avatar from makehuman to blender then to osgrid without getting all messed up bones
[09:39] Sarah Kline: and you're there
[09:39] Key Gruin: I wonder if you have to run it through MakeHuman first
[09:39] Sarah Kline: well no
[09:40] Sarah Kline: but how are you going to rig it so nicely?
[09:40] Sarah Kline: theres no import
[09:40] Key Gruin: oh
[09:40] Sarah Kline: lol its frustrating
[09:40] Key Gruin: indeed
[09:41] Key Gruin: and the MH people aren't giving any support it seems
[09:41] Sarah Kline: only other thing is to make up some textured clothing
[09:41] Sarah Kline: oh yes they are
[09:41] Sarah Kline: sec
[09:42] Sarah Kline: http://www.makehuman.org/node/228
[09:42] Sarah Kline: this touches on the problem
[09:42] Sarah Kline: but its a lot of tweaking and stuff
[09:43] Key Gruin: oh wow
[09:43] Key Gruin: cool, thanks
[09:43] Sarah Kline: yus lot of stuff in there
[09:43] Key Gruin: for sure :)
[09:43] Sarah Kline: AND
[09:43] Sarah Kline: it saves expressions
[09:43] Sarah Kline: so if we can swap head meshes
[09:43] Sarah Kline: with hud or somthing
[09:44] Sarah Kline: )
[09:44] Key Gruin: well you have certainly done your research Sarah, thank you for sharing :)
[09:45] Sarah Kline: your welcome )


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 Post subject: Re: Full rigged Avatars with MakeHuman!
PostPosted: Fri Mar 08, 2013 6:54 am 

Joined: Mon Mar 01, 2010 3:47 pm
Posts: 11
Hi Sarah,

Thanks for having distirbuted this information concerning the makehuman tool
I already created several avatars with clothes
But I prefer to additionally process everything in Blender
For larger avatars clothes taken from makehuman are not fitting ... I needed to resize in blender

what is in my opinion the critical issue to progress on usage of these mesh avatars is the availability of good skin textures
advantage is that skin texture is standardized ... templates could be used
I think it will be less required to use shadows then in classical skin textures ... because a lot of the fine detail could be in the mesh

alternate solution is to created mesh avatars without head ... so that for the face classical skins could be used

Update on 26/03/2013
have got some more experience with this tool
after having exported in Collada format from Makehuman it is mandatory to fix in Blender when clothes have been added
the size of the clothes is always adjusted in Makehuman .. but this is never done without leaving some parts penetratiing from inner to outer layers
what I also noticed is that by certain viewers only one collada file is seen on an avi .. this can cause them to see only the naked avi
I managed also to add clothes in blender ... for example a jacket
the caucasian male skin texture looks good ... the available female textures not ... see need to have better skin textures higher in my note
It is quite easy to get a good result when texturing mesh clothes


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 Post subject: Re: Full rigged Avatars with MakeHuman!
PostPosted: Tue Mar 26, 2013 7:11 am 

Joined: Mon Mar 01, 2010 3:47 pm
Posts: 11
Update on 26/03/2013
have got some more experience with this tool
after having exported in Collada format from Makehuman it is mandatory to fix in Blender when clothes have been added
the size of the clothes is always adjusted in Makehuman .. but this is never done without leaving some parts penetratiing from inner to outer layers
what I also noticed is that by certain viewers only one collada file is seen on an avi .. this can cause them to see only the naked avi
I managed also to add clothes in blender ... for example a jacket
the caucasian male skin texture looks good ... the available female textures not ... see need to have better skin textures higher in my note
It is quite easy to get a good result when texturing mesh clothes


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 Post subject: Re: Full rigged Avatars with MakeHuman!
PostPosted: Thu Jun 05, 2014 5:23 pm 
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Joined: Sat Nov 03, 2012 6:06 am
Posts: 8
Updated tutorial for MakeHuman bodies, works with 1.0 too.

You still need Blender to fix the pose and rotation though... But they're working on it.

_________________
I'll be Peter Pan, and you just be pretty.
~IAMX


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