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 Post subject: animation in Opensim
PostPosted: Tue Mar 29, 2016 7:23 am 

Joined: Sat Feb 20, 2016 12:26 am
Posts: 11
hi, I would like to ask how to animate the mesh model/avatar with my own animation/gesture? I have tried to put a animated mesh model with .dae format(animated by Maya), but it seems don't work. The official page of opensim said that Opensim should support .DAE format? Would anyone help me to tackle with this problem?


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 Post subject: Re: animation in Opensim
PostPosted: Tue Mar 29, 2016 7:26 am 

Joined: Sat Feb 20, 2016 12:26 am
Posts: 11
I have seen that youtube video suggest me to use Animator and upload the gesture to the inventory, but in my Kokua viewer, it seems like do not have this option, Would anyone may help me to due with this situation? Thank you.


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 Post subject: Re: animation in Opensim
PostPosted: Tue Mar 29, 2016 8:17 pm 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 479
The option would be for 'upload animation' which can then be used in a gesture you create from the inventory panel

dan


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 Post subject: Re: animation in Opensim
PostPosted: Tue Apr 05, 2016 9:36 pm 

Joined: Sat Feb 20, 2016 12:26 am
Posts: 11
Thx dan. What would be the format of animation used in Opensim? Does .Dae exported from maya is okay?


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 Post subject: Re: animation in Opensim
PostPosted: Wed Apr 06, 2016 8:43 pm 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 479
The .bvh (poser 2 or newer) and .anim formats are supported

dan


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