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Discuss and Display your Mesh Builds and projects, post tutorials and links to examples. Blender - Maya - 3D Studio - ZBrush - Sculptris and many other tools and scripts related to modeling!



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 Post subject: Sick of tryin to Unwrap UVs? Ever wanted to paint materials?
PostPosted: Mon Oct 03, 2016 7:42 pm 

Joined: Sat Nov 27, 2010 4:13 am
Posts: 8
For those of you who do not have the time nor patience for UVunwrapping, and making Texture templates for others or yourself.
I would suggest for now to try Texture Painting in Blender.
This way you can get into the object modeling, and slowly get used to the idea of unwrapping and more.
This guy gives the intro to the idea.

https://www.youtube.com/watch?v=LcCQKuWPhXk



Secret Tip:
Drawing a singlet color, like greenscreen green, for each "texture" you wish to paint and node masking the color
http://carlobergonziniplayground.tumblr ... der-cycles

http://www.blendswap.com/blends/view/81017
https://www.youtube.com/watch?v=kIdAq9wRoYM



Then bake to texture
https://www.youtube.com/watch?v=_UzmfFBnwAY



Protip: Learn to play with nodes!!!
https://www.youtube.com/watch?v=NeWTTINkUG0



Finally make Visual LODs with a Physical LOD and Upload to OSGrid
https://www.youtube.com/watch?v=5DFzhijhlKw




And that folks is how to texture and unwrap a Mesh.
For making the model yourself, that's up to your imagination.

But remember keep it simple.

If you can keep the Triangles under 10,000 vertices per Highest LOD of a model, it helps with overall LAG as well.
If it's an avatar feel free to make this max 30,000 verts for the Full Avi, or 10,000 verts for each of the Head, Torso, Legs.
Larger homes and buildings can be around 20-30,000 verts. But remember if you can get the same look for 5,000 verts that 10,000
or even 30,000 verts. Use the lowest.

For Full Physics compatibility across OpenSim physics engines, make sure to use backface culling, to conform to Opensim one-sided Normals.
One should turn on backface culling during model design, texturing, baking, and export to avoid Visual and Physical Lod issues.
If enabling Backface Culling is not something you know how to do yet, I would suggest a Blender class, groups can be found on G+,
or going to youtube and learning more about Blender OpenSim/Second Life, as the above tutorials are a bit too advanced for you.


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