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 Post subject: stop animations, hovertext, particles...grrrr...now!
PostPosted: Sat Mar 28, 2009 10:55 pm 

Joined: Fri Mar 06, 2009 6:58 am
Posts: 11
Little Swiss knife, handy to kill stuff that is out of control.

When you want to know more about textures 'n scripts, do check out the work of the writer, Robin Sojourner.

{L_CODE}:
//Script to clear text, animation, and particles from a prim.
//by Robin Sojourner

// When you remove the scripts for effects, such as floating text, texture animation, or particles, from a prim it doesn't stop the effect.

// To do that, you need to reset it, which you can do by changing the code, or by using another script - this one!

// Just drop this script into a scriptless prim that has lingering effets you don't want, click Reset, and they will all stop. Remove this script, and they will stay stopped.

//If you only want to clear some of these effects, just type '//' in front of the line for the effect you want to KEEP. This turns the command into a comment, which will be ignored, and is referred to as "commenting out" the line.

// To keep floating text, comment out 11SetText
// To keep animatied textures, comment out llSetTextureAnim
// To keep particles, comment out llParticleSystem




default
{
    state_entry()
    {
        llSetText("", <1,1,1>, 1.5);
        llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
        llParticleSystem([]);
     }
}


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