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 Post subject: Change objects appearance over time
PostPosted: Sun Feb 03, 2008 3:49 am 
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Joined: Sat Feb 02, 2008 5:27 pm
Posts: 843
{L_CODE}:
integer counter;
integer second;

default
{
    state_entry()
    {
        llSay( 0, "Hello, Avatar! Touch to change color and size.");
        counter = 0;
    }

    touch_start(integer total_number)
    {
        counter = counter + 1;       
       
        llSay( 0, "Touched by angel number " + (string)counter);

        llSetTimerEvent( 2 );  // create a "timer event" every 2 seconds.
    }

    timer()  // do these instructions every time the timer event occurs.
    {
        second++;

        // choose three random RGB color components between 0. and 1.0.
        float red = llFrand( 1.0 ); 
        float green = llFrand( 1.0 );
        float blue = llFrand( 1.0 );
       
        // combine color components into a vector and use that vector
        // to set object color.
        vector prim_color = < red, green, blue >; 
        llSetColor( prim_color, ALL_SIDES );   // set object color to new color.
       
        // a choose random number between 0. and 10 for use as a scale factor.
        float new_scale = llFrand( 10.0 ); 
        llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
       
        if ( second > 19 )  // then time to wrap this up.
        {         
            // turn object black, print "resting" message, and reset object....
            llSetColor( < 0, 0, 0 >, ALL_SIDES );
           
            llSay( 0, "Object now resting and resetting script." );
            llResetScript();  // return object to ready state.
        }
    }
}


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