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 Post subject: Particle Snow Flakes for Winter
PostPosted: Wed Dec 10, 2008 1:43 pm 
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Joined: Sat Feb 02, 2008 5:27 pm
Posts: 843
{L_CODE}:
default
{
    state_entry()
    {
         llParticleSystem([                   
        PSYS_PART_FLAGS , 0
    //| PSYS_PART_BOUNCE_MASK       //Bounce on object's z-axis
    | PSYS_PART_WIND_MASK           //Particles are moved by wind
    | PSYS_PART_INTERP_COLOR_MASK   //Colors fade from start to end
    | PSYS_PART_INTERP_SCALE_MASK   //Scale fades from beginning to end
    | PSYS_PART_FOLLOW_SRC_MASK     //Particles follow the emitter
    | PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
    //| PSYS_PART_TARGET_POS_MASK   //Particles follow the target
    | PSYS_PART_EMISSIVE_MASK       //Particles are self-lit (glow)
    //| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
    ,
   
    //PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
    //Select one of the following for a pattern:
    //PSYS_SRC_PATTERN_DROP                 Particles start at emitter with no velocity
    //PSYS_SRC_PATTERN_EXPLODE              Particles explode from the emitter
    //PSYS_SRC_PATTERN_ANGLE                Particles are emitted in a 2-D angle
    //PSYS_SRC_PATTERN_ANGLE_CONE           Particles are emitted in a 3-D cone
    //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY     Particles are emitted everywhere except for a 3-D cone
   
    PSYS_SRC_PATTERN,           PSYS_SRC_PATTERN_ANGLE_CONE
   
    ,PSYS_SRC_TEXTURE,           "b03ed4c1-6384-408f-9db9-2d4f6fee164d"           //UUID of the desired particle texture, or inventory name
    ,PSYS_SRC_MAX_AGE,           0.0            //Time, in seconds, for particles to be emitted. 0 = forever
    ,PSYS_PART_MAX_AGE,          15.0            //Lifetime, in seconds, that a particle lasts
    ,PSYS_SRC_BURST_RATE,        .01            //How long, in seconds, between each emission
    ,PSYS_SRC_BURST_PART_COUNT,  24              //Number of particles per emission
    ,PSYS_SRC_BURST_RADIUS,      10.0           //Radius of emission
    ,PSYS_SRC_BURST_SPEED_MIN,   0.1             //Minimum speed of an emitted particle
    ,PSYS_SRC_BURST_SPEED_MAX,   0.5             //Maximum speed of an emitted particle
    ,PSYS_SRC_ACCEL,             <0,0,-.20>    //Acceleration of particles each second
    ,PSYS_PART_START_COLOR,      <1,1,1>  //Starting RGB color
    ,PSYS_PART_END_COLOR,        <1,1,1>  //Ending RGB color, if INTERP_COLOR_MASK is on
    ,PSYS_PART_START_ALPHA,      1.0            //Starting transparency, 1 is opaque, 0 is transparent.
    ,PSYS_PART_END_ALPHA,        1.0            //Ending transparency
    ,PSYS_PART_START_SCALE,      <.05,.05,.05>  //Starting particle size
    ,PSYS_PART_END_SCALE,        <.05,.05,.05>  //Ending particle size, if INTERP_SCALE_MASK is on
    ,PSYS_SRC_ANGLE_BEGIN,       90 * DEG_TO_RAD //Inner angle for ANGLE patterns
    ,PSYS_SRC_ANGLE_END,         90 * DEG_TO_RAD//Outer angle for ANGLE patterns
    ,PSYS_SRC_OMEGA,             <0.0,0.0,0.0>  //Rotation of ANGLE patterns, similar to llTargetOmega()
            ]);
    }
}


{L_ATTACHMENT}:
snow_flake_particle_01.png
snow_flake_particle_01.png [ 34.24 KiB | Viewed 4244 times ]


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 Post subject: Re: Particle Snow Flakes for Winter
PostPosted: Wed Dec 10, 2008 8:40 pm 

Joined: Fri Dec 05, 2008 1:41 pm
Posts: 22
Nice!
... but here in RL is Summer time, lol


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 Post subject: Re: Particle Snow Flakes for Winter
PostPosted: Wed Dec 10, 2008 8:44 pm 
Site Admin
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Joined: Sat Feb 02, 2008 5:27 pm
Posts: 843
uh where on earth in December is it considered Summer??


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 Post subject: Re: Particle Snow Flakes for Winter
PostPosted: Fri Dec 19, 2008 5:04 pm 
Furious Typer
User avatar

Joined: Sun Aug 31, 2008 4:34 pm
Posts: 107
Jeeez Neb,,, in 1/2 the world
dat bottom half

Merry Christmas


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