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 Post subject: Re: monster attack avatar
PostPosted: Sun Feb 10, 2019 9:44 am 
Furious Typer
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Joined: Fri Mar 26, 2010 12:11 pm
Posts: 220
Location: Belgium / Brussels
Do you have a result with the script below?
{L_CODE}:
default
{
    touch_start(integer n)
    {
        key uuid = llDetectedKey(0);
        osCauseDamage(uuid, 10);
        llSay(PUBLIC_CHANNEL, "[" + llKey2Name(uuid) + " health] " + llRound(osGetHealth(uuid)) + "%");
    }
}
(Work fine on current master)

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 Post subject: Re: monster attack avatar
PostPosted: Sun Feb 10, 2019 6:43 pm 

Joined: Sun Jan 27, 2019 3:18 pm
Posts: 7
The script states my current health is at 100% - no matter how many times i touch it, it won't damage me?
osslenable.ini is already included and running (curent master as well), as i have NPC's activated!?


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 Post subject: Re: monster attack avatar
PostPosted: Mon Feb 11, 2019 2:05 am 
Furious Typer
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Joined: Fri Mar 26, 2010 12:11 pm
Posts: 220
Location: Belgium / Brussels
osCauseDamage (Threat Level High) was implemented in 2009 and works very well with the current master.

Verify your configuration please :)

  1. About Land / Options / Safe (No damage) must be unckecked
  2. Region Estate / Region / Allow damage must be ckecked

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 Post subject: Re: monster attack avatar
PostPosted: Mon Feb 11, 2019 4:06 am 

Joined: Sun Jan 27, 2019 3:18 pm
Posts: 7
Omg... Safe (No damage) was checked xD
Thank you!!!
Everything is working acordingly now!
Can't wait to test this out :)


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