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 Post subject: Rules for OSG11B Exhibit Parcels
PostPosted: Thu Jun 14, 2018 3:19 pm 
Site Admin

Joined: Sun Nov 28, 2010 5:09 pm
Posts: 416
RULES FOR OSG11B EXHIBIT PARCELS
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1. No profanity, adult material, nudity or offensive builds, themes or textures are allowed. This includes any objects, textures, avatars!

2. No physical objects. No physical prims of any kind including vehicles. If you wish to have a vehicle displayed please remove scripts. This does not apply to boxed objects eg. vehicle in a vendor or otherwise offered as a gift.

3. Your exhibit should stay within the boundary of your parcel or as reasonably close as possible. Objects obstructing common areas or other exhibits are subject to removal

4. No forced teleports allowed. If you want to place a teleporter in your exhibit it must be labeled and require some method involving a click or opening the user's map, etc.

5. Please try to make sure the objects and scripts you use do not affect the health of the simulator or other builders in the region.

6. Please use only original content, licensed as creative-commons, or in the public domain. Content that is questionable will most likely be removed from the region. Be creative and original!

7. Exhibits should be finished no later than July 23rd The exhibit regions will be kept online approx a month after the celebration and will be deleted afterwards. There is no need to be concerned with clean up as new regions are created each year.

8. Prim limit is 676 parcel and are enforced.

9. We reserve the right to amend these basic rules at any time.


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