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General Discussion of viewers, this section is not intended for technical support of viewer bugs, but more a general area for Viewer discussion and announcements for all users and third party viewer teams.



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 Post subject: Kokua Viewer Updated to version 3.8.6
PostPosted: Tue Nov 17, 2015 2:50 pm 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
Release 3.8.6.37336 brings Kokua to parity with Second Life version 3.8.6.305981 and Marine Kelley’s RLV version 2.9.15.1.

For details of the release and download links, please check the Kokua Blog.

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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 Post subject: Kokua Viewer 4.0.1 test build
PostPosted: Tue Jan 05, 2016 7:07 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
There is a test build of the non-RLV version of Kokua based on the Linden 4.0 code base where the aging LLQTWebKit has been replaced with the Chromium Embedded Framework.

The build has been tested on both OpenSim and SecondLife, but we'd like more feedback on how it is doing on handling media types and other stability issues you may run into.

There is not a Linux version available per date.

Thanks for your testing and feedback.  DL @ http://sourceforge.net/projects/kokua.t ... kua-4.0.0/

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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 Post subject: Kokua 4.0.1 available for download
PostPosted: Tue Mar 01, 2016 3:41 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
Kokua version 4.0.1 is available for download with support for Linux 32 and 64 bit, OS X and Windows.

This version brings functionality up to par with the Linden 4.0.1 version of the SecondLife viewer were the main focus is on replacing the dated QTWebkit framework with SL Chromium Embedded Framework. For the first time it is also possible to select a mesh item attached to another avatar – handy for finding out who made the creation.

The release has the following additions for this version:

• RLV version 2.9.16 from Marine Kelly
• Setting the Export permissions flag for items in OpenSim
• Do not let me fly
• Inventory filter for transferrable items only

There are additional bug fixes for areas such as cache issues, media volume, space navigator in addition to a large number of fixes from the Linden version.

The changes included in SecondLife versions 4.0.1.309943 and 4.0.1.310054 are included in this version.

The original announcement on the Kokua Blog

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


Last edited by Gavin Hird on Tue Mar 01, 2016 8:03 am, edited 1 time in total.

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 Post subject: Re: Kokua Viewer Project
PostPosted: Tue Mar 01, 2016 6:37 am 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 487
Gavin, can you let Nicky know the bitbucket link for linux 64bit is broke..

shows https://bitbucket.org/kokua/downloads/d ... r.txzLinux
should be https://bitbucket.org/kokua/downloads/d ... 64.tar.txz

thx


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 Post subject: Re: Kokua Viewer Project
PostPosted: Tue Mar 01, 2016 8:05 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
dan banner {L_WROTE}:
Gavin, can you let Nicky know the bitbucket link for linux 64bit is broke..

shows https://bitbucket.org/kokua/downloads/d ... r.txzLinux
should be https://bitbucket.org/kokua/downloads/d ... 64.tar.txz

thx


Thanks for noticing, we'll get it fixed. The primary download link should still be OK (pointing to source forge.)

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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 Post subject: Re: Kokua Viewer Project
PostPosted: Tue Mar 01, 2016 7:12 pm 
Site Admin

Joined: Sun Jul 04, 2010 8:20 pm
Posts: 487
Thanks, updated the Kokua links on OSgrid website

dan


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 Post subject: Re: Kokua Viewer Project
PostPosted: Wed Mar 02, 2016 1:49 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
dan banner {L_WROTE}:
Thanks, updated the Kokua links on OSgrid website

dan


Thanks Dan!

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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 Post subject: Re: Kokua Viewer Project
PostPosted: Fri Mar 04, 2016 8:49 am 

Joined: Wed Feb 24, 2016 9:20 pm
Posts: 2
Alright I'm giving Kokua a go, been using Firestorm V3 and set it up like v1 pretty much

The good
I like the favourites at the top and the buttons on the toolbar and the flexibility of them

Questions
1 Are there any skins?
2 I don't get the differences between the sort options on the left of conversations, they seem to do the same thing.
3 Can online notifications show up in chat rather than as a popup?
4 Is there a way to choose how conversations is displayed with the buttons across the bottom?
5 If none of these the above are available, will it be included in the future?

Not so good
Preferences > Chat > Object IMs - that button is unreliable when clicked, it just doesn't respond


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 Post subject: Re: Kokua Viewer Project
PostPosted: Fri Mar 04, 2016 8:56 am 

Joined: Wed Feb 24, 2016 9:20 pm
Posts: 2
Oh one more thing

In Windows Task Manager I now have

llceflib_host.exe x 2 as well as the usual

slplugin.exe x 3 and
win_crash_logger.exe

taking up ram which I need every bit currently and I notice the demand is just as much as firestorm.

I was hoping it would not drain so much.


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 Post subject: Re: Kokua Viewer Project
PostPosted: Sat Mar 05, 2016 3:40 am 
Furious Typer
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Joined: Thu Jan 01, 2009 8:58 am
Posts: 154
Matilda Charron {L_WROTE}:
Oh one more thing

In Windows Task Manager I now have

llceflib_host.exe x 2 as well as the usual

slplugin.exe x 3 and
win_crash_logger.exe

taking up ram which I need every bit currently and I notice the demand is just as much as firestorm.

I was hoping it would not drain so much.


Remember for all TPV viewers 95%+ of the code is Linden code, and the Linden code is not multi-threaded like a modern application would be. To compensate for that they farm off additional processes which each use a good portion of memory. On multi core processors this works reasonably well in terms of performance, but there is the memory footprint disadvantage.

_________________
RL is the place you end up when you crash.

– running my regions on OS X and PostgreSQL at HG address grid.xmir.org:8002


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