Change font size
It is currently Wed Oct 23, 2019 11:17 am

Forum rules


{L_IMAGE}
Please only post about software that directly relates to opensim, thank you.



Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: compile a viewer 2020
PostPosted: Wed Sep 11, 2019 4:51 am 

Joined: Sat Sep 17, 2016 12:58 pm
Posts: 14
How can I compile a viewer on Windows 10 with Visual Studio 2019 Community?
I am having trouble compiling a viewer.

I tested Alchemy, Singularity, Firestorm, Dayturn, viewer-vs2017 and Second-Life Standard Viewer.

I tried autobuild 1.0 and Python 2.7.8 (32bit) as well as autobuild 1.1.7 and Python 2.7.16 (32bit).

But there are a lot of problems with autobuild and these old explanations of how a viewer is built.
Is there perhaps a way to create the viewer without autobuild?

I have installed at the moment:
Cygwin 64bit (setup-x86_64)
bison (GNU bison) 3.0.4
cmake version 3.15.2
flex 2.6.4
Mercurial Distributed SCM (version 4.9.1)
doxygen 1.8.15
Poedit 2.2.3
Python 2.7.16 (32bit)
autobuild 1.1.7
Unicode nsis 2.46.5
Visual Studio 2017 upgrade 2019
DirectX SDK (June 2010)
Windows SDK 10.1.14393.795
Notepad ++ 7.7.1
Winmerge
Git

Example: Visual Studio 2017 test
{L_CODE}:
hg clone https://bitbucket.org/lindenlab/viewer-vs2017/src/default/ viewer-vs2017

What do the Build commands look like, so they can be used?
I know it's not for OpenSim, it's all about Visual Studio 2017 - 2019.
I want to understand how this works.

_________________
The biggest popularization brake is the lack of money, even inserting RPG Money is only possible with advanced programming skills.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net